This April is all about the supernatural. Dragon maids? Check! Monster girls? Check! Giant tasty food in every episode of ACCA? Check. Superhero mutants? Double check! Check out the full list of titles below:
This April is all about the supernatural. Dragon maids? Check! Monster girls? Check! Giant tasty food in every episode of ACCA? Check. Superhero mutants? Double check! Check out the full list of titles below:
Filed Under: Home Video, New Releases Tagged With: ACCA: 13-Territory Inspection Dept., Interviews with Monster Girls, KADO: The Right Answer, Koro Sensei Quest!, Miss Kobayashi's Dragon Maid, Monster Hunter Stories Ride On, My Hero Academia Season 2, Puzzle & Dragons X, Super Lovers, Tokyo Ghoul Movie
Wanna get hip-whipped into shape for the new year? Your Keijo training begins now!
3 sets per side
100 Butt Figure Eights
**Always consult your physician or doctor before attempting these, or any other rigorous Keijo moves.
Tis the season for anime! A new lineup of shows is right around the corner — check out the first round of announcements for what’s coming to FunimationNow this Winter!
Protecting history is the task of a group of legendary swords brought to life, complete with unique personalities and charming daily lives.
The Hoshin Project: a mission to seal away the evil immortals that infest the world. After his clan is wiped out by a beautiful fox demon, young Taikobo is suddenly in charge of this project. Burdened with this destiny, Taikobo finds himself with quandary: how do you destroy demons when it was a demon that trained you? It’s a battle to find the truth and who to trust, all while saving the world.
Secretly in love with Riku Rei, the most popular girl of his school, Riku Suigin is forced to dive in “Grave Buster”, the new virtual game where Riku Rei has been kidnapped.
To save her, he will have the support of the beautiful Twin Star and in addition to that he has inherited a 10 billion of yen charged device by his grandfather Ruki Yuuki.
Suigin will have to become the last Guardian who protects the Tomb from the Raiders in order to save Riku Rei and solve the mysteries of Grave Buster.
After a veteran player refuses to log out of a popular MMORPG, the NPC’s begin to develop minds of their own—and he decides to rule them.
They’re crude, rude, and a little…cute? Get ready for the bizarre comedy antics of the small and tall Popuko and Pipimi!
Tired of being mercilessly teased by his classmate Takagi, Nishikata has vowed to get her back and successfully tease the girl that’s made him blush countless times. After all, if you blush, you lose! But getting vengeance isn’t so easy when every attempt blows up in his face. Will Nishikata ever make Takagi blush or will he gain something more fulfilling from his bumbling attempts?
The queen of succulent snacks is back with Dagashi Kashi season two! As Kokonotsu continues on his path to become a manga artist, Hotaru refuses to give up on bringing him to the side of Japanese snack foods. With new faces and new tasty treats to try, will Kokonotsu finally be swayed to take over his father’s sweet shop or is it time to move on from this small town and follow his manga dreams?
The power of the Clow is back with a new adventure for the Cardcaptor! After sealing the last of the Clow Cards, Sakura Kinomoto is ready to face her newest challenge—junior high. But just when she settles into a normal routine, a strange dream changes everything. The cards are blank, rendered powerless, and a cloaked figure grants her a new key of magic. What lies behind this mysterious power?
In a desolate future, children are kept away from the outside world, away from the open sky. Locked away in Mistilteinn, aka “the birdcage,” they live only to pilot giant mechs known as FranXX. Hiro was once a prodigy but after falling behind, he’s become unnecessary. After all, not piloting a FranXX is the same as not existing. But everything changes when he meets Zero Two, the girl with horns.
Full synopsis TBA!
Full synopsis TBA!
Yuzu Aihara loves fashion, friends, and having fun! But when her mom remarries and she’s forced to transfer schools, this fashionable teen’s sweet life turns sour. On her first day, she makes enemies with the beautiful student council president, Mei, who also winds up being her brand-new stepsister. But nothing can prepare Yuzu for a surprise kiss from this girl who supposedly hates her!
Full synopsis TBA!
Designed to select the successor to the Tokugawa family, a gruesome battle once promised a thousand-year reign to the winning clan. Amidst the bloodshed, betrothed lovers Oboro and Gennosuke were forced to take sides. Now, only ten years have passed and once again the clans of Kouga and Iga are poised to fight. But this time, a new generation stands at the forefront.
Crime reaches new heights in the seedy underworld of Fukuoka—a city home to very sinister professions. Among those who kill, torture, and seek revenge as a means of living, a so-called “killer of professional killers” is becoming more than just an urban legend. Private detective Banba is on the case, but when he uncovers a dark conspiracy, it may be the one curveball he can’t hit.
There’s nothing like a sweet, refreshing dessert to take away the stress of a day with Nendou. That’s why we’ve put together a coffee jelly recipe so simple, there’s no way a beginner psychic could ruin it. Actually, we can’t promise that, but here’s hoping.
Now sit back and enjoy the perfect treat. This makes about 5 servings, so whether you want to share it with all the oddballs in your life or just keep it for yourself, when coffee jelly is on the menu, life may not be such a disaster after all.
Still not feeling quite like a psychic? Practice avoiding spoilers! Pre-order The Disastrous Life of Saiki K. Parts 1 and 2 to be among the first to get your hands on the Blu-ray/DVD Combo Pack.
They say that books are magical. Well what about anime about books? March 2018 is bringing out all types of magical anime with book magic of Bungo Stray Dogs, the comedic magic of Gintama Season 3, and of course the magic magic of Fairy Tail Zero and Dragon Cry! Check out the full list of titles below:
Filed Under: Home Video, New Releases Tagged With: Bungo Stray Dogs, CHAOS;CHILD, D.Gray-Man, Fairy Tail Zero, Fairy Tail: Dragon Cry, Gintama, Hand Shakers, Kiss Him Not Me, one piece, Tales of Zestiria the X, Trickster
For almost a decade, Justin Rojas has built his career here at Funimation, serving as the face of both our social media presence and of Funimation itself. Many of you will have recognized him in our videos, hosting our panels and events, and writing here on the blog over the years. Now, we bid Justin goodbye as he moves on to take a new position with local eSports team, Team Envy. While we’re sad to see him leave, we are excited to see him grow in this new role. And don’t worry, he isn’t going far! You’ll still see lots of him at events and in the gaming and anime space.
Congratulations, Justin! We’re grateful for everything you’ve done for us and the fans. We’ll miss you.
A note from Justin:
Not many people get to turn a childhood passion into a professional career, and I’m thankful that this company has provided me (and many others) with that opportunity. Though, whenever someone asks me what the best part about my job is, it’s surprisingly not the anime. It’s the people I’ve met because of it. Over the past 10 years, I’ve met so many great people and have countless stories to tell that wouldn’t have been possible without Funimation. Being able to meet fans and see first-hand how much anime and Funimation has impacted their lives is an experience that makes our hard work worth it. The relationships built here with coworkers, partners, and of course our fans are some of the most important I’ve ever had and ever will. Funimation wasn’t just a job. It was my life.
Big swords. Little swords. Pointy swords. Magical swords. When it comes to anime swords, we like them all! But there are definitely some swords that stand out above the rest. Since we just released Berserk on Blu-ray/DVD, we were compelled to showcase our favorites in our blog. Check it out!
*Warning there may be spoilers and the content may be graphic*
Guts – Dragon Slayer
“It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron.”
The funny thing about the Dragon Slayer was that it wasn’t even supposed to be used as a weapon as most people cannot lift the huge hunk of metal- it took two soldiers to just move this. However, our main man, Guts, is able the wield this behemoth blade with one hand!
This February, see the first movie in a highly anticipated trilogy coming to theaters! FunimationFilms is excited to announce that Eureka Seven Hi Evolution Movie 1 will be showing in select theaters across the United States on February 5th and 7th!
With the recent release of NEW GAME!, a show about a group of women in game development, the work of female game devs has been a topic of discussion here at the office. Though anime (much like games) can take us to the furthest edges of our imagination, art does often imitate life as well. After watching the show, we wanted to hear from women working in game development IRL, and share their stories with you all!
We reached out to Leigh Hallisey of FableVision Studios, Cidney Hamilton of Transolar Games, Mary Li of BonusXP, and Rayla Heide of Riot Games.
We’ve compiled some of the email interviews here in this article, but I definitely encourage you to check out their full interviews by clicking on their names and pictures below!
|Leigh Hallisey||Cidney Hamilton||Mary Li||Rayla Heide|
LH: “I’m Leigh Hallisey, the Creative Director of FableVision Studios. We are an educational digital media production company that creates apps, online and mobile games, animations and books for learners of all ages.”
CH: “Hey, there! My name is Cidney Hamilton. I’m a programmer at Transolar Games, an indie game studio founded by Lori and Corey Cole, the creators of Quest for Glory. We’re working on Hero-U: Rogue to Redemption, the spiritual sequel to Quest for Glory.”
ML: “I’m Mary Li, a designer at BonusXP, focusing on UI/UX Design. Our studio just released “Stranger Things: The Game” last month, which has been absolutely amazing.”
“Right now, I’m working on Hero Academy 2, which aims to be out early 2018.”
RH: “I’m Rayla, a writer at Riot Games. I also go by “Jellbug”, my summoner name on League of Legends. I write stories about the champions in League of Legends through mediums like comics, short stories, character bios, and voiceover lines.One of my favorite parts of my job is taking a character from a video game and imagining what they’re like in everyday life – what are their dreams, fears, desires, what are they like in the mundane parts of their day – and then writing those explorations into a story.”
LH: “My absolute fondest gaming memory is when I was about eight years old in 1980 and got a hand-held Space Invaders game for Christmas. It was practically surgically attached to me, and I loved hiding under the covers at night and playing for hours.”
CH: “My first game was King’s Quest IV. My father was an aerospace engineer and got me to play computer games when I was a toddler so that I could learn to read and write by typing commands into the parser. This was back in the old days of adventure gaming, where you had type all of the commands and couldn’t point and click. King’s Quest IV had some really unfair puzzles; so I never got that far in it until I was older, but I enjoyed exploring the world and trying out all these different commands.”
ML: “I’ve been playing games since I can remember – my parents always got the new systems for my brother, but I played them too. The first game I can remember playing is Tetris for the Game Boy, and Legend of Zelda for the NES. My favorite game of all time is Earthbound for the SNES, and some other favorites are the Persona series, Katamari Damacy, the Civilization series, Undertale, Secret of Mana, and Final Fantasy 3 (FF6 in Japan).”
RH: “This is my first job in the game industry – I came from film, where I got to read tons of scripts and learn about story development. It’s hard to pick my favorite games, but they’d probably include WoW, Don’t Starve (and Don’t Starve Together!), The Walking Dead, Gone Home, Dragon Age, and Stardew Valley. I’ve also been playing a bunch of RimWorld recently, which is super addicting – I enjoy micromanaging virtual people and seeing what they end up doing with their own free will. Not sure what that says about me.”
LH: ” I’ve always been a media junkie. After growing up on a steady diet of Pong, Donkey Kong, Pac-Man, Saturday Morning cartoons, the Love Boat and Miami Vice, I went to Wellesley College and majored in American Studies (modern history and literature). I got my Master’s in Popular Culture at Bowling Green State University where I focused on representations of race, gender, and sexuality in television and film.
“I taught TV and popular culture at Boston University for many years, and helped start an entertainment company focused on creating positive role models for girls in STEM.
“FableVision was my development partner , and eventually we sold the company and I went to work at FableVision, first as the Marketing Director, then as Creative Strategist, and now as Creative Director.”
CH: “Kind of by accident! I backed the Hero-U: Kickstarter; in late 2014 I saw an update saying that they were looking for more programmers.”
“I’ve always *made* games, though. In high school I built a game called Ashara Online. It was a play-by-post RPG that I’d built a website and interface for. It was a lot of work, and I wasn’t making any money off it; but more recently, Storium has used the same model to a great deal of success!”
ML:When I graduated and was trying to find a job, some of my game dev friends helped me get a job doing various things at a mobile game company in Dallas called Game Circus. I left there after half a year thinking I’d do full-time freelance for UI/UX design, but one of my best friends working at BonusXP asked if I’d want to interview to be a designer there, so I went for it.
While I didn’t set out to be a game designer, I don’t think I’d trade it for anything else at this point. I love my work, I love the challenges and getting to actually get my hands on things and create and shape games, I love all of the people I work with, it’s just fantastic. When I leave home every morning, and see my dog looking sad that I’m leaving, I tell her “I’m sorry, I don’t wanna go….actually, I do really want to go to work, just wish you could come with”.”
RH: “I started out as a department coordinator doing mostly admin work, but have always developed my own writing in my free time – I think I’ve wanted to be a writer since I was about six years old. I got to work on a few writing projects before I was officially a writer, which gave me experience working with game developers and writing in a group environment. Eventually I was able to move into a professional writer role at Riot, which definitely feels like an impossible dream job that I’m grateful for every day.”
LH: “I’m usually working on a dozen or so projects at a time, so every day is different and never boring. A lot of my day is impromptu meetings with producers and artists, problem solving, reviewing art, animation, and early prototypes.”
“I have client meetings to walk them through scripts and concepts, and meet with potential clients for business development. I do a lot of voiceover direction for games and animation, and write proposals to bid on new work. A few times a year, I speak at various gaming and educational conferences about our different projects and unique approach and perspective on media development.”
CH: “I work remotely out of a home office. The other lead programmer is in New Zealand, so he tends to wake up right when I’m about to have dinner! Most indie startups don’t have brick-and-mortar offices; so that raises its own set of challenges.”
ML: “For me, an average day can be pretty hectic and involves me getting pulled in a lot of different directions. Most of the time, I’m working with Photoshop, Google Drive, my phone and iPad, and my sketchbook and a notebook.”
“For getting feedback, I often first send my design to the Art Director for his opinion, and iterate with him until it gets to a point where he likes it enough. Then I share it with another group of designers, the producer, the game director, etc, and we revise it there till it gets to a point we all like. This can be 1 iteration or 50, however long it takes till we’re happy. After that, we show the mockup to the whole studio, or we implement it into the game and show the studio the working version of the system.”
“Almost every single day, I work with the art director, programmers, other designers, the game director, animators, concept artists, etc. Everyone has a very different perspective and different kinds of feedback. It’s insanely useful, as it makes sure that anything I might’ve overlooked, someone will catch it.”
“We also playtest our games almost every day for around an hour. Everyone in the studio is involved, and we all get together and play matches against each other, or go through levels, whatever we think needs focus and attention, with everyone giving feedback. Basically, at any given moment, anyone in the studio can tell you the general progress of the game, what features are being worked on, where the company as a whole is heading and what we’re looking at developing next, etc. Everyone is kept in the loop and kept grounded.”
RH: “As a writer on the Worldbuilding team, I usually write about characters that already exist in the game, which means I have to thoroughly understand the current canon. My first step in researching the character is to play them in League of Legends and get a sense of what their gameplay kit feels like, and read any stories they’re featured in. I often talk to players who main that champion to find out what they love about that character and what elements of their personality are unique to them. Next I write a list of key features about that character, and brainstorm how a story might demonstrate these – whether they are magical abilities, personality traits, fighting styles, or key motivations. After I have an outline, I’ll go back to the list to make sure the story showcases the character.
For example, when I wrote about Orianna, a clockwork girl who used to be human, I wanted to show how she is wistful for her mortal life and dreams of fitting in with a family, yet maintains her distance from people, struggling to understand their emotions. I told a story of a moment where Orianna was overjoyed when she found someone like herself – the mechanical creation Fieram – only to find out that he had no more sentience than a toaster.”
LH: “I pretty much did the happy Snoopy dance,the cabbage patch, and raised the roof, simultaneously! Young women need role models, in real life and popular culture, to show them what’s possible. When girls see negative representations in media—stereotypes about what girls can and can’t do or be—or when they don’t see themselves at all (particularly girls of color), it limits their dreams and aspirations. There is a lack of womenand diversity in the gaming and animation worlds. We are missing out on the unique talents and perspectives of a whole part of humankind, and our culture and the products of our culture are suffering because of this. Short answer: I’m a really big fan of this show.”
CH: ““This will either be absurd and hilarious– or extremely close to home.”
ML: “I’ve actually been a fan of New Game!! for around a year now – when I first interviewed at Game Circus, I binged the entire first season as sort of a motivation for my interview. I know a lot of anime right now have an all-female cast doing various things, but I did really like seeing it applied to game development.”
“While the show mostly focuses on the art department, it’s actually pretty accurate as to a lot of things we go through day-to-day in a studio, showing things like the number of revisions even the smallest design can go through before it gets approved, how those revisions and delays can affect multiple departments, the sense of camaraderie and random conversations that lead to awesome ideas, the kind of things that influence decisions, etc.”
RH: “I love this idea! I am all for making game development a more visible career option for women, particularly for those who may not have many role models in the industry so far.
“As a kid interested in writing, I could look to authors like Ursula K. Le Guin, J.K. Rowling, or K. A. Applegate (Animorphs forever!) as role models. I never questioned whether or not it was possible to be a female writer. But in the game industry, women developers are few and far between, and the ones that exist are far from household names. Increasing the visibility of women in games can be instrumental in encouraging young girls to see games as a possible career option.”
Do you think the visibility surrounding women in the gaming industry is growing? Are there still challenges?
LH: “It’s beyond a challenge, it’s into the realm of absurdity. Go to a developers conference or gaming company or animation studio and there are very few women.
It’s not surprising how rampant sexism is in the portrayal of female characters, especially in video games, when we see who is telling these stories. We know girls and women make up a huge percentage of the audience for these products, and events like COMICON show us that these are passionate, dedicated fans. The stories that keep coming out about sexual harassment and misogyny at the highest levels of animation and tech companies, the trolling and threats that plague women who dare to create or make their voice heard in these realms, is horrifying.”
CH: “Women have always been making games. Sierra Online had Roberta Williams, Christy Marx, Lori Cole, and Jane Jensen in high-profile designer positions during the 1980s and 1990s. Lori was one of my heroines as a kid; it’s been thrilling to work with her. Nowadays, you don’t run across many games designed by women, and that’s a problem, since it discourages women from pursuing careers or getting mentorship. There’s unfortunately a lot of bias against women in tech; computers and math are seen as things that boys are good at, not girls. Girls internalize that bias and become less confident and interview poorly, and then there are fewer female mentors in leadership position if you do get a job. It’s a vicious cycle.
There’s ironically more visibility around women in the game industry because of the online harassment independent developers like Zoe Quinn have experienced. It’s a challenging subject.”
ML: “I think visibility is growing for sure, and it’s becoming far more normal for women to be in game dev. When I taught classes at UT Dallas, I always saw a pretty even male/female ratio in my classes, which is fantastic. I’ve been very lucky in that at both studios I’ve worked at, while women are still in the minority of employees, every single person has always respected us and treated us the same. I hate saying that’s a lucky thing though – I can’t wait until that’s the norm. It’s a shame that it isn’t right now – I think having a female perspective when making a game can benefit any game, no matter the genre.
I think as an industry as a whole, there are more and more games starting to shift away from the idea of gendered mechanics, where “this type of game is only for boys, and this type of game is only for girls”. We’re starting to see more focus on the mechanics being gender neutral, which is opening up gaming for a lot of people, and I love it. It may be starting in more niche, indie games right now, but I think it’s starting to open up to the triple-A industry as a whole.
For the general public, I think there’s still a way to go with that, but it always takes a while for any perspective change in society as a whole.”
RH: “I do appreciate that most people know that gender imbalance is an issue in the gaming industry, and like any kind of perspective imbalance, can lead to a lack of empathy and understanding of our player base. Creatively, this can mean products sometimes cater to a one-note or stereotypical male fantasy in a game, rather than exploring a wide variety of characters.
Not everyone is actively doing things to change this imbalance. We need to all become more self-aware of our own unconscious biases and realize that they affect how we treat other people every day. For people in positions of privilege, there are many opportunities to amplify the voices of minorities in meetings or help newcomers get a foot in the door.”
LH: “It’s not easy to be “one of the only…” wherever you are, and it’s a tougher road. But if it’s where your passion lies, and your work doesn’t feel like work, then it’s a worthwhile risk to take. Seek out other women, and like-minded men, for mentorship. Have pride in your voice, don’t be afraid to be ambitious, and don’t doubt your gifts.”
CH: “Don’t focus on “getting a job” in “the industry”– just make the kind of games that you want to play! The earlier you start, the stronger your portfolio will be. There are plenty of free tools that can help you get started. Twine (https://twinery.org/), Ren’Py (https://www.renpy.org/), and Inform 7 (http://inform7.com/) are all free and great places to start making text adventures and visual novels.
ML: “There are so many different roles that go into game development: sound design, programming, animation, 3D modeling, concept art, system design, production, the list goes on. If you love creating things, working with others, and helping other people have fun, there’s almost certainly a place for you at a game studio.”
RH: ” — make your own games! Get a bunch of friends together and do a game jam. Don’t wait for someone to say yes to you, go out and create things on your own. There are more resources available than ever before for people to learn how to make games, so take advantage of them. And go create awesome.”
Be sure to check out Leigh, Cidney, Mary, and Rayla’s full interviews for an even deeper look at the game development industry!
NEW GAME! released on November 21st, and is available on Blu-ray & DVD — check it out!
There’s exciting news for Dragon Ball Z fans! English dub episodes of the new TV series Dragon Ball Super will soon be available to binge online! Toonami is currently airing the official dub on TV… and 39 of those episodes will be launching on FunimationNow on December 5. This covers beyond the Battle of Gods and Resurrection ‘F’ arcs of the movies… to introduce new characters like an alternate Frieza and a Saiyan from another universe – all with the official English dub voices!
Then, future episodes will launch on FunimationNow in 13 episode batches, 2 weeks after the last episode of the batch airs on Toonami. Grab your friends and get ready to watch on FunimationNow!