No I havent followed the series yet I bought the Limited Edition for DOA 5 and got the pre-order bonus. I'll admit compared to the other fighting games I played this one did poorly teaching a total DOA Noob how to play. Basically the Tutorial should be in its own bracket not part of the story well in my opinion anyway.
And you know, that's what many critics aid was the weak link on this game - the training mode, and I agree, it has always been an issue with the franchise, otherwise, I think it's an amazing game.
No I havent followed the series yet I bought the Limited Edition for DOA 5 and got the pre-order bonus. I'll admit compared to the other fighting games I played this one did poorly teaching a total DOA Noob how to play. Basically the Tutorial should be in its own bracket not part of the story well in my opinion anyway.
neonwalrus wrote:
And you know, that's what many critics aid was the weak link on this game - the training mode, and I agree, it has always been an issue with the franchise, otherwise, I think it's an amazing game.
I noticed this commonality in evaluations as well, and while I can’t and won’t entirely disagree with this criticism I do find myself thinking the issue somewhat exaggerated.
While I’d greatly applaud the intrepidness of any who invalidate the following assumption, I would expect that any who start playing an obvious sequel might have some experience in that game’s general genre, even if not with that particular franchise. And though there certainly are differences, fighting games, in general, tend to all share at the least some basic similarities. I wouldn’t think it too outrageous to expect players to pick up on the execution of some(most?) of these basics after playing a few rounds, be it with or without any sort of tutorial.
Granted the mechanics in DoA 5 are somewhat more complex than might be found in the typical fighter, but, even though it was integrated(hidden?) within the story mode, I personally found the tutorials to be informative and useful. Of course, and this applies not only DoA, but to any fighter, including those that do have dedicated tutorial modes, I wouldn’t expect a player to become proficient in everything simply by going over or completing tutorials. Most of what a player eventually becomes able to do will need to come from playing in actual matches.
Also, and this is kind of reaching, but I’d think that both tutorial and story mode in most (but assuredly not all) fighters might be something players only go through once or twice, and then just focus on versus or training/practice. So it is something of an economical choice to just throw those two rarely used modes together and get both out of the way at once.
And again, I don’t disagree in that teaching in DoA 5 could have been better. I too would have preferred to see a stand-alone tutorial section, but I do think the criticisms of that component (or lack thereof) in DoA to be over-emphasized. I mean, when the main avenue of fighters would be arcades rather than consoles you wouldn’t really get any sort of tutorial and yet we still figured out how to play (sometimes it took a few more quarters than other times).
So, yeah, guess that’s what I think about that. Hope that didn’t seem too condescending or dismissive, it wasn’t meant to be. I’m small and weak, don’t hurt me
@Kam2013 - yeah, the in game tutorials wer pretty good, my issue is more to the effect of how to go back to those parts and try doing what you may have missed, although, it can be found by redoing parts of story mode - I think?
The training I had issues with in the fact that I wish you could set it so that you'd have to nail a move three or four times before going to the next one - it's sort of tedious when you nail the move, then go to the menu and set it up again to do it again - especially for the more difficult moves - and those are the moves that will allow you to win on the more difficult settings.
So, while the training mode and tutorials weren't perfect, they weren't bad either, but there is room for improvement.
And DOA 5 as much as it flows easier and faster than its predecessors, it is also the most diffucult - I find.
Just heard that Momoji will be making her DOA debut. (Not surprised since Dead or Alive is in a shared universe with Ninja Gaiden)
Momiji will be in this fall's Dead or Alive 5 Ultimate, seems only fair since Kasumi made it over to Ninja Gaiden as a playable character. It's nice to see more "merging" between the DOA and Ninja Gaiden franchise, perhaps Hayate may come over to Ninja Gaiden next.
And you know, that's what many critics aid was the weak link on this game - the training mode, and I agree, it has always been an issue with the franchise, otherwise, I think it's an amazing game.
For Unlawful Carnal Knowledge
I noticed this commonality in evaluations as well, and while I can’t and won’t entirely disagree with this criticism I do find myself thinking the issue somewhat exaggerated.
While I’d greatly applaud the intrepidness of any who invalidate the following assumption, I would expect that any who start playing an obvious sequel might have some experience in that game’s general genre, even if not with that particular franchise. And though there certainly are differences, fighting games, in general, tend to all share at the least some basic similarities. I wouldn’t think it too outrageous to expect players to pick up on the execution of some(most?) of these basics after playing a few rounds, be it with or without any sort of tutorial.
Granted the mechanics in DoA 5 are somewhat more complex than might be found in the typical fighter, but, even though it was integrated(hidden?) within the story mode, I personally found the tutorials to be informative and useful. Of course, and this applies not only DoA, but to any fighter, including those that do have dedicated tutorial modes, I wouldn’t expect a player to become proficient in everything simply by going over or completing tutorials. Most of what a player eventually becomes able to do will need to come from playing in actual matches.
Also, and this is kind of reaching, but I’d think that both tutorial and story mode in most (but assuredly not all) fighters might be something players only go through once or twice, and then just focus on versus or training/practice. So it is something of an economical choice to just throw those two rarely used modes together and get both out of the way at once.
And again, I don’t disagree in that teaching in DoA 5 could have been better. I too would have preferred to see a stand-alone tutorial section, but I do think the criticisms of that component (or lack thereof) in DoA to be over-emphasized. I mean, when the main avenue of fighters would be arcades rather than consoles you wouldn’t really get any sort of tutorial and yet we still figured out how to play (sometimes it took a few more quarters than other times).
So, yeah, guess that’s what I think about that. Hope that didn’t seem too condescending or dismissive, it wasn’t meant to be. I’m small and weak, don’t hurt me
@Kam2013 - yeah, the in game tutorials wer pretty good, my issue is more to the effect of how to go back to those parts and try doing what you may have missed, although, it can be found by redoing parts of story mode - I think?
The training I had issues with in the fact that I wish you could set it so that you'd have to nail a move three or four times before going to the next one - it's sort of tedious when you nail the move, then go to the menu and set it up again to do it again - especially for the more difficult moves - and those are the moves that will allow you to win on the more difficult settings.
So, while the training mode and tutorials weren't perfect, they weren't bad either, but there is room for improvement.
And DOA 5 as much as it flows easier and faster than its predecessors, it is also the most diffucult - I find.
For Unlawful Carnal Knowledge
Just heard that Momoji will be making her DOA debut. (Not surprised since Dead or Alive is in a shared universe with Ninja Gaiden)
Momiji will be in this fall's Dead or Alive 5 Ultimate, seems only fair since Kasumi made it over to Ninja Gaiden as a playable character. It's nice to see more "merging" between the DOA and Ninja Gaiden franchise, perhaps Hayate may come over to Ninja Gaiden next.
For Unlawful Carnal Knowledge